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Develop for Board – Build the Future of Play | Board

Develop for Board

Board developer SDK graphic showing the game screen layered with a code symbol.

Access Board's SDK

Develop with our easy-to-use SDK—complete with APIs, docs, and a built-in simulator.

Use Physical Game Pieces

Design tactile, immersive games using Board’s advanced piece recognition technology.

Sideload onto Board

Install your own games on Board, no app store required.

Developer FAQs

To access the Developer Portal make sure you have signed up for the Developer Program here. You’ll get access to the SDK, in-depth documentation, and an invitation to our Developer Discord.

Go to the Developer Portal and log in with your Board account. If you don’t have a Board account, create one to get started. The same credentials will work across the Board and the Developer Portal. 

With Board’s Developer Program, anyone can build games on Board using the Board Unity SDK, Web SDK, or Godot SDK. AI coding tools may also be used alongside the SDKs.

Sign up for the Developer program here. You’ll get access to the SDK, in-depth documentation, and an invitation to our Developer Discord.

Yes. Anyone can build games using AI coding tools alongside Board’s SDKs (Unity, Web, or Godot). Board is open for creation and curated for families. Experimentation is encouraged.

Later this year, we’re also launching Board Studio, a creation platform that makes building games even easier. Board Studio will make it more accessible for families, educators, hobbyists, and developers to build their own games and custom pieces for Board using natural language prompts and AI-powered tools. The result: anyone can prompt their way from idea to playable prototype in under an hour and then share it with the community.

Board offers Unity SDK, Web SDK, and Godot SDK. Each SDK provides everything needed to build games for the Board platform, including:

- input detection and tracking for game Pieces and finger touches

- session management for multiplayer gameplay

- save game functionality

- pause screen and profile controls

- Board Simulator for testing Piece interactions without physical hardware

- sample scenes demonstrating common usage patterns

Phase 1 (Today):Open Creation + Off-Board Monetization

- Build with the SDK using the existing Pieces and models

- Distribute directly to other Board developers via sideloading

- Distribute off Board using existing platforms (itch.io, your own website, etc)

- No on-Board discovery

Phase 2 (Summer 2026): Board-Approved + On-Board Monetization

- Build with the SDK using the existing Pieces, generic 3D printed Piece bases, and models

- Games are reviewed against Board Platform Criteria (to be announced)

- Approved games are added to the Board Game Store (Library location to be announced)

- Eligible for on-device monetization. Compensation structure will follow a traditional game store model for revenue to developers (with more details and revenue split to be announced).

No, you can start with just the SDK and Board Simulator in our suite of SDKs (Unity, Godot, and Web) to develop and test gameplay. When ready for testing on real hardware, any retail Board device will work—there are no separate developer kits.

The simulator replicates piece interactions inside our SDKs, allowing you to place, move, touch, lift and rotate virtual pieces using mouse and keyboard controls. These actions generate the same input events as real hardware, so you can iterate quickly without deploying to a device. You can manage multiple pieces simultaneously and configure the input mappings to match your development workflow.

Absolutely. We already work with studios worldwide. However, physical testing requires a Board, which is currently only available to ship in the U.S.  Some customers have shipped to a U.S. address and brought their Boards abroad and others have used a U.S.-based freight forwarder. Note that Board ships with a 100-240V, 50/60Hz power adapter. We’re working on expanding availability internationally.

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